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he antipaladin is a sinister warrior who is everything the paladin is not. Thoroughly wicked and immoral, he has turned to foul magics and dark treachery to advance his own ends. As unholy blackguards, antipaladins combine the prowess of a warrior, the stealth of a thief, and the baleful magic of the dark arts, yet is not self-disciplined enough to become a true master of any of them. For those who strive, however, is the reward of the Unholy Avenger, a fearsome blade to help smite their enemies.
As a scoundrel trained in the basics of swordplay, a young antipaladin is best suited to wielding swords, at least until he develops a few of his more corrupt skills.
Antipaladins by their very nature adhere to an evil alignment, and draw their mystic powers from the depths of their wickedness. Failure to remain evil will result in the temporary loss of their spell-casting abilities, regained only when he has returned to the path of darkness.
ntipaladins may learn the following skills: Alchemy, Appraise, Assassination, Axe Throwing, Axes, Backstab, Bandage, Bash, Blind Fighting, Block, Bribe, Case, Catch, Climb Walls, Cooking, Crit Hit, Dagger Throwing, Daggers, Dart Throwing, Disarm, Dodge, Draw, Dual Switch, Dual Wield, Extra Attack One, Extra Attack Two, Extra Attack Three, Extra Attack Four, Find Death Traps, Greatswords, Hammer Throwing, Hammers, Hide, Hitall, Kick, Listen, Lose, Maces, Palm, Parry, Plant, Pole Arms, Read Magic, Scan, Shadow, Sneak, Inside, Sneak, Outside, Spear Throwing, Spears, Spellcraft, Spot, Star Throwing, Staves, Steal, Swimming, Switch Opponents, Swordright, Swords, Toss, Track, Unarmed Combat, and Whips.
ntipaladins may learn the following spells: Acid Blast, Acid Spray, Airy Water, Alignment Ward, Animate Dead, Armor, Astral Walk, Bless, Blindness, Burning Hands, Cause Critical, Cause Light, Cause Serious, Charm Monster, Charm Person, Chill, Continual Light, Create Light, Cure Light, Curse, Darkness, Demongate, Detect Evil, Detect Good, Detect Invisibility, Detect Magic, Detect Poison, Dispel Good, Dispel Invisibility, Dispel Magic, Doppelganger, Energy Drain, Ever Darkness, Ever Light, Fear, Feeblemind, Fireball, Flame Tongue, Flameblade, Float, Fly, Gate, Harm, Implode, Infravision, Invisibility, Knock, Know Alignment, Lava Blast, Locate Object, Magic Missile, Major Track, Minor Track, Monsum One, Monsum Two, Monsum Three, Monsum Four, Monsum Five, Monsum Six, Paralyze, Poison, Prismatic Beam, Prismatic Spray, Pword Blind, Recycle, Refresh, Remove Paralysis, Resist Cold, Resist Fire, Rupture, Scry, Second Wind, Sense Life, Shards, Shield, Sleep, Smite, Sparks, Spider Climb, Strength, Succor, Summon, True Sight, Unholy Word, Water Breath, Watersheen, Waterwalking, Weakness, and Web.
ntipaladins may learn the following specialties: Accuracy, Alertness, Ambidexterity, Athletics, Blackjack, Charisma, Clarity, Combat Concentration, Concealed Weaponry, Cowardice, Hamstring, Heir, Jack of Trades, Low Profile, Mysticism, Nimbleness, Nine Lives, Opportunism, Outmaneuver, Packrat, Parting Blow, Perception, Porter, Prone Defense, Quickdon, Quicksilver, Reason, Recuperation, Repair, Researching, Retreat, Silver Tongue, Snake Strike, Spirituality, Stroke of Luck, Surprise Attack, Throwing Expertise, Tolerate Healing, Toughness, Trample, Vigilant Rest, Vigor, and Whirlwind.
ntipaladins gain the following abilities at avatar levels:
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