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he arbiter is a champion of balance. He is a warrior who has dedicated his life to maintaining the equilibrium between good and evil in the world, that it may flourish through its diversity. As a master of both spirit and arms, he has strengths similar to a paladin: clerical skill that complements his martial prowess. He has demanding strictures of behavior which he must maintain in order to keep his spirit in harmony with balance. It is not an easy task, but there are many rewards for those willing to undertake the challenge.
As a knight trained in the basics of swordplay, the arbiter is best suited to wielding swords.
Arbiters strictly adhere to neutral alignment. Transgressions that take them beyond the boundaries of neutrality will cause them to fall from grace, and require atonement in order to return to good standing.
rbiters may learn the following skills: Axe Throwing, Axes, Bandage, Bash, Blind Fighting, Block, Catch, Cooking, Dagger Throwing, Daggers, Dart Throwing, Disarm, Dodge, Draw, Dual Switch, Dual Wield, Extra Attack One, Extra Attack Two, Extra Attack Three, Extra Attack Four, Extra Attack Five, Greatswords, Guard, Hammer Throwing, Hammers, Hitall, Kick, Lightning Strike, Maces, Parry, Pole Arms, Read Magic, Rescue, Scan, Spear Throwing, Spears, Spellcraft, Star Throwing, Staves, Stun, Swimming, Switch Opponents, Swordright, Swords, Toss, Track, Unarmed Combat, and Whips.
rbiters may learn the following spells: Airy Water, Alignment Ward, Alkar, Armor, Astral Walk, Bladeturn, Bless, Blindness, Calm, Cause Critical, Cause Light, Cause Serious, Conjure Elemental, Continual Light, Create Food, Create Light, Create Rose, Create Water, Cure Blind, Cure Critical, Cure Light, Cure Serious, Curse, Darkness, Detect Evil, Detect Good, Detect Invisibility, Detect Magic, Detect Poison, Dispel Magic, Earthquake, Ever Darkness, Ever Light, Faerie Fire, Faerie Fog, Flamestrike, Float, Fly, Freedom, Group Cure Light, Group Cure Serious, Harm, Heal Minor, Heroes Feast, Know Alignment, Locate Object, Moon Ray, Paralyze, Poison, Refresh, Remove Curse, Remove Paralysis, Remove Poison, Remove Silence, Resist Cold, Resist Fire, Resist Poison, Scry, Second Wind, Sense Life, Shield, Silence, Smite, Sparks, Stormguard, Strength, Succor, Summon, Sun Ray, True Sight, Turn, Water Breath, Waterwalking, Weakness, and Word of Recall.
rbiters may learn the following specialties: Accuracy, Alertness, Ambidexterity, Athletics, Axe Mastery, Charisma, Clarity, Combat Concentration, Dagger Mastery, Divine Blessing, Gladiator, Greatsword Mastery, Hammer Mastery, Harmony, Heir, Intimidation, Iron Grip, Jack of Trades, Mace Mastery, Mysticism, Nimbleness, Nine Lives, Packrat, Perception, Pole Arm Mastery, Porter, Prone Defense, Quickdon, Quicksilver, Reason, Recuperation, Repair, Researching, Retreat, Righteousness, Serenity, Shield Expertise, Silver Tongue, Spear Mastery, Spirituality, Staff Mastery, Stroke of Luck, Surprise Attack, Sword Mastery, Throwing Expertise, Tolerate Healing, Toughness, Trample, Unarmed Mastery, Vigilant Rest, Vigor, Whip Mastery, and Whirlwind.
rbiters gain the following abilities at avatar levels:
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