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arriormonks are practitioners of the ancient open-handed fighting styles. They embody the concept of the pure martial artist, focusing exclusively on physical ability. Warriormonks' combat ability is based on fighting styles, each having unique advantages. Having adhered to the structure and discipline of the pure martial path, they are more proficient at the offensive fighting styles. Like monks, warriormonks are required to take a vow of poverty as part of their training, and therefore have fewer possessions than other classes. This is true even of those warriormonks that are multi-classed.
Before he learns a specific fighting style, a young warriormonk is best using barehanded-type weapons, such as the claw. Seen as an extension of the hand, these weapon types will still allow him to capitalize on his exceptional unarmed combat ability.
Warriormonks are not usually concerned about their alignment, being anything from evil to neutral to good.
arriormonks may learn the following skills: Bandage, Bash, Berserk, Blind Fighting, Block, Catch, Cobra Strike, Cooking, Crit Hit, Dagger Throwing, Daggers, Disarm, Dodge, Dragon Claw, Eagle Claw, Endure Hunger, Endure Thirst, Extra Attack One, Extra Attack Two, Extra Attack Three, Feign Death, Guard, Hide, Hitall, Instant Stand, Iron Fist, Kiai, Kick, Lightning Strike, Listen, Lose, Meditate Cleanse, Meditate Heal, One Finger, Pole Arms, Quivering Palm, Read Magic, Rescue, Rushing Bull, Safe Fall, Scan, Seven Drunken Fairies, Sneak, Inside, Sneak, Outside, Spear Throwing, Spears, Spot, Star Throwing, Staves, Stun, Swimming, Switch Opponents, Swords, Three Finger, Tiger Claw, Toss, Track, Unarmed Combat, Weapon Kata, and Willow Dance.
arriormonks may learn the following specialties: Accuracy, Alertness, Athletics, Charisma, Clarity, Dagger Mastery, Door Bash, Dual Kata, Flexible Kata, Flying Kick, Frenzy, Gladiator, Great Kata, Hands of the Master, Head Butt, Heir, Jack of Trades, Nimbleness, Nine Lives, Packrat, Pain Immunity, Parting Blow, Perception, Pole Arm Mastery, Porter, Prone Attack, Prone Defense, Quickdon, Quicksilver, Reason, Recuperation, Retreat, Spear Mastery, Staff Mastery, Stroke of Luck, Surprise Attack, Throwing Expertise, Tolerate Healing, Toughness, Trample, Tumbling, Unarmed Mastery, Vigilant Rest, Vigor, Whirlwind, and Worldly Goods.
arriormonks gain the following abilities at avatar levels:
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